consider we have a bender map, actually some meshes with position, rotation, scaling
A possible way
1、we can upload these meshes via .fbx files one by one manually or on batch.
2、we can use a script like python or lua to put these meshes into the scene with right relative positions.
3、group these meshes, and move,rotate,scale them to fit the scene.
Does yahaha studio support the minimal way to do such tasks?
If not, is this in the roadmap and have some plans to add such features?