Released March 26, 2024
YAHAHA Studio v0.3.78
[Feature updates]
- Supported emission material by editing emission color or map in Appearance Component > Material editor.
- Enabled mesh collider when importing .fbx files from My resources > Upload files.
- Supported the light attenuation mode adjustment in Light Component.
- Supported humanistic creations in AI natural landscape generation.
- Supported more logic smart assets in horror scene generation, including light switch, door opening and trash can opening.
- Improved AI generated scene quality of canyon, hill and crater.
- Supported better postprocess of AI generated natural landscape scene.
[Improvements]
- Added more environment presets in Explorer > Environment Settings.
- Make the camera movements smooth when the camera track ends in Cutscene editor(Horror Game Kit).
[Bug fixes]
- Fix some UI/UX issues
- Fixed issues in components :
- Post-processing
- Playersetting
- Flashlight
- View focus guide
- Switchable
- WorldManager
- StoryCombustibleMechanism
- StoryDrag2Mechanism
- StoryGuideMechanism2
- InteractStateMechanism
- StoryLighterMechanism
- Main
- StoryObjectStatesMechanism
- StoryPlayerUtils
- Trigger action
- Behavior_React
- Behavior_Attack
- Behavior_PickUpAbilityPro
YAHAHA Desktop v1.3.19
[Improvements]
- Added two examples of outdoor horror scene generation.
YAHAHA Launcher v1.0.21
[Feature updates]
- Improved performance in showing player names and lifebars.
YAHAHA Components
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Post-effects will be cleared when unloading the scene in the Post-processing component
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Added Cutscene Setting in the Playersetting component
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Fixed the error that the flashlight turns on without picking it up in the Flashlight component
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Added a highlight option within the object in the View focus guide component
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Added Condition in the Switchable component
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Fixed error in the WorldManager component when entering playmode while holding down the W key, the game would automatically move backward after loading into playmode
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Fixed the state of the candle after restarting in the StoryCombustibleMechanism component
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The following improvements have been made to the StoryDrag2Mechanism component:
- Fixed error of Rigidbody when dragging
- Manipulation will automatically stop when the character dies
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Added a highlight feature in the StoryGuideMechanism2 component.
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Fixed the bug in the InteractStateMechanism component that pressing F does not work when dragging
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Fix the ignition state of Lighter in the StoryLighterMechanism component
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The following improvements have been made to the Main ccomponent:
- Fixed error that the Timeline could not be muted
- Updated the interface slider of Setting
- Fixed error with the Continue button after TeleportExitGame
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The following improvements have been made to the StoryObjectStatesMechanism component:
- Updated the default mass of draggable objects to 1
- Fixed highlighting
- Fixed the incorrect detection of rigidbody and collision
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Added Cutscene Setting in the StoryPlayerUtils component
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The following improvements have been made to the Trigger action component:
- Added Condition
- Added OverlayingTrigger and fixed bugs
- Added universal parameters for Condition
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Fixed bug that React scripts were not affected by the force component parameter in the Behavior_React component
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Added an option to determine whether the action can be interrupted by an attack in the Behavior_Attack component
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The “Pick up” animation can be customized in the Behavior_PickUpAbilityPro component