YAHAHA Studio V0.3.78

Released March 26, 2024

YAHAHA Studio v0.3.78

[Feature updates]

  • Supported emission material by editing emission color or map in Appearance Component > Material editor.
  • Enabled mesh collider when importing .fbx files from My resources > Upload files.
  • Supported the light attenuation mode adjustment in Light Component.
  • Supported humanistic creations in AI natural landscape generation.
  • Supported more logic smart assets in horror scene generation, including light switch, door opening and trash can opening.
  • Improved AI generated scene quality of canyon, hill and crater.
  • Supported better postprocess of AI generated natural landscape scene.

[Improvements]

  • Added more environment presets in Explorer > Environment Settings.
  • Make the camera movements smooth when the camera track ends in Cutscene editor(Horror Game Kit).

[Bug fixes]

  • Fix some UI/UX issues
  • Fixed issues in components :
    • Post-processing
    • Playersetting
    • Flashlight
    • View focus guide
    • Switchable
    • WorldManager
    • StoryCombustibleMechanism
    • StoryDrag2Mechanism
    • StoryGuideMechanism2
    • InteractStateMechanism
    • StoryLighterMechanism
    • Main
    • StoryObjectStatesMechanism
    • StoryPlayerUtils
    • Trigger action
    • Behavior_React
    • Behavior_Attack
    • Behavior_PickUpAbilityPro

YAHAHA Desktop v1.3.19

[Improvements]

  • Added two examples of outdoor horror scene generation.

YAHAHA Launcher v1.0.21

[Feature updates]

  • Improved performance in showing player names and lifebars.

YAHAHA Components

  • Post-effects will be cleared when unloading the scene in the Post-processing component

  • Added Cutscene Setting in the Playersetting component

  • Fixed the error that the flashlight turns on without picking it up in the Flashlight component

  • Added a highlight option within the object in the View focus guide component

  • Added Condition in the Switchable component

  • Fixed error in the WorldManager component when entering playmode while holding down the W key, the game would automatically move backward after loading into playmode

  • Fixed the state of the candle after restarting in the StoryCombustibleMechanism component

  • The following improvements have been made to the StoryDrag2Mechanism component:

    • Fixed error of Rigidbody when dragging
    • Manipulation will automatically stop when the character dies
  • Added a highlight feature in the StoryGuideMechanism2 component.

  • Fixed the bug in the InteractStateMechanism component that pressing F does not work when dragging

  • Fix the ignition state of Lighter in the StoryLighterMechanism component

  • The following improvements have been made to the Main ccomponent:

    • Fixed error that the Timeline could not be muted
    • Updated the interface slider of Setting
    • Fixed error with the Continue button after TeleportExitGame
  • The following improvements have been made to the StoryObjectStatesMechanism component:

    • Updated the default mass of draggable objects to 1
    • Fixed highlighting
    • Fixed the incorrect detection of rigidbody and collision
  • Added Cutscene Setting in the StoryPlayerUtils component

  • The following improvements have been made to the Trigger action component:

    • Added Condition
    • Added OverlayingTrigger and fixed bugs
    • Added universal parameters for Condition
  • Fixed bug that React scripts were not affected by the force component parameter in the Behavior_React component

  • Added an option to determine whether the action can be interrupted by an attack in the Behavior_Attack component

  • The “Pick up” animation can be customized in the Behavior_PickUpAbilityPro component