Scene editor allows you to create your space by adding and manipulating YahahaObjects. All editable objects in YAHAHA Studio can be called YahahaObjects and they can be found in Explorer. You can manipulate YahahaObjects with the following tools.
|Grab||Used to grab YahahaObjects and put them wherever you want. This is an auto-snapping tool that allows YahahaObjects to snap to the bounding boxes of other YahahaObjects|
|Move||Used to change the precious position of a YahahaObject. With this tool, you can place a YahahaObject to the exact place. This tool is often used together with the Grab tool.|
|Rotate||Used to change the rotation of YahahaObjects.|
|Scale||Used to rescale YahahaObjects.|
|Transform||A tool for general purposes. You can use it to change the position and rotation of the YahahaObjects and rescale them.|
|Handle rotation||Determines the tool rotation of the selected object.|
Local keeps the rotation relative to the selected object.
Global clamps the tool to world space orientation.|
|Handle position|Determines the tool position of the selected objects.
Pivot puts the tool at the actual pivot point of the selected YahahaObject.
Center puts the tool at a center position based on the selected YahahaObject.|
|Collider|Determines whether to show and edit the collider. Only three colliders, box, sphere and capsule, can be shown and edited.
Note: By default, the collider doesn’t show.|
|Grid|Toggles on and off the grid. You can configure the direction and unit of the grid.|
|Camera view|Used to store up to 5 camera views. You can quickly switch to the saved camera view.|
- Hold the right mouse button to change the direction the view is facing. Then press W, A, S, and D, Q, E on the keyboard to move view position forward, left, back, right, down, and up. Pressing Shift accelerates the speed of the camera view.
- Hold the Alt button in Windows or option in Mac. Then press right mouse button to orbit around a selected YahahaObject.
- Use the scroll wheel to move the view closer or further away.
- Press F with an object selected to move the view to focus on that YahahaObject.
Explorer is where you can find all the YahahaObjects used in the current scene.
You can pin down a certain YahahaObject using key words in the search box or browse Explorer directly.
To make YahahaObjects well organized, you can put them hierarchically. To make a YahahaObject the child of another, drag the child YahahaObject into the parent YahahaObject.
You will find all your assets, including Model, Sound, VFX assets, in My Assets. Built-in assets are free assets that you can use for free in your games. Purchased assets are those you have paid in Asset Library.
Purchased assets are those you have paid in Asset Library.
The Properties panel is where you view and edit properties of your YahahaObjects. Click the More button to expand the panel.
You can view and edit the scene properties, such as Tranform and Appearance.
When you switch to the Gameplay tab, you can view and edit the gameplay properties, such as Audio, Rotate, and Revolve.
|Transform||Determines position, rotation and scale of a YahahaObject.|
|Appearance||Determines texture and color of a YahahaObject.|
|Gameplay||Go to Gameplay for more information.|